All scripts are provided here in template maps. In them, the starting positions and all objects, areas and waypoints necessary for the script are already fairly and evenly distributed.
So if you like Capture the Flag in Generals and want to create your own map for it, you can focus on the design of the map right away. The script already works in every template map.
Actually basic knowledge, but again for safety’s sake as a hint for mappers:
Resizing maps moves areas. Always check keep it in correct positions. If you are moving the startpositions and the flags, then make sure you keep the existing pairings of startpositions and flags! Don’t mix it, and notice the details of the flag, which is related to the scripts.
Capture the Flag Scripts v1:
I finally got done – the Capture the Flag scripts updated. Several improvements went into it. The script is completely redone and optimized. And on top of all the AI is working now.
Available Capture the Flag Script Variations
2 Player Map ( 1v1 )
3 Player Map ( 1v1v1 )
4 Player Map ( 1v1v1v1 )
4 Player Map ( 2v2; 2v1; 1v1 )
5 Player Map ( 1v1v1v1v1 )
6 Player Map ( 1v1v1v1v1v1 )
6 Player Map ( 2v2v2; 2v2v1; 2v1v1; 1v1v1 )
7 Player Map ( 1v1v1v1v1v1v1 )
8 Player Map ( 2v2v2v2 )
All scripts are provided with template maps. So if you like Capture the Flag in Generals and if want to create your own map with CTF, you can focus on the design of the map right away.
The script already works in every template map. Just edit the map as you like it.
You can of course export all scripts and import it to your existing map. Just make sure to have a similar Player List in Worldbuilder and import it.
If there are open questions, please ask in the comments to this post.
A special Thanks to Unknown Editor and Newgate for their help during the scripting, thanks to SkyMix_RMT for the capture sound design, and thanks to Legionaire for the testing and hints for improvements of the new CTF Game!