This is a listing of all scripts from the Generals Worldbuilder. There are a few more scripts in the Zero Hour Worldbuilder. These are missing here. There might be an update for this as well.
In any case, you can use this to conveniently browse and collect scripts before you start scripting.

Additionally, the contents of some drop-down lists within the scripts are still listed.

Generals Worldbuilder Script Index

Generals Worldbuilder Script Index and its dropdown lists in an Excel Sheet.

#FolderScriptTypeContent
1CameraThe camera movement has finished.IFThe camera movement has finished.
2MultimediaMusic Track has completed some number of  times.IF[???]’???’ has completed at least  0  times. (NOTE: This can only be used to start other music. USING THIS SCRIPT IN ANY OTHER WAY WILL CAUSE REPLAYS TO NOT WORK.)
3MultimediaSound has completed playing.IF[???]Sound ‘???’ has completed playing.
4MultimediaSpeech has completed playing.IF[???]’???’ has completed playing.
5MultimediaVideo has completed playing.IF[???]’???’ has completed playing.
6MultiplayerMultiplayer allied defeat.IFThe multiplayer game has ended in defeat for the local player and his allies.
7MultiplayerMultiplayer allied victory.IFThe multiplayer game has ended in victory for the local player and his allies.
8MultimediaMultiplayer local player defeat check.IFEverything belonging to the local player has been destroyed, but his allies may or may not have been defeated.
9PlayerAll destroyed.IF[???]Everything belonging to  Player ‘???’ has been destroyed.
10PlayerAll factories destroyed.IFAll factories belonging to  Player ‘???’ have been destroyed.
11PlayerPlayer acquired a Science.IFPlayer Player ‘???’ acquired Science ‘???’.
12PlayerPlayer built an upgrade from a named unit.IFPlayer Player ‘???’ built Upgrade ‘???’ from Unit ‘???’.
13PlayerPlayer built an upgrade.IFPlayer Player ‘???’ built Upgrade ‘???’.
14PlayerPlayer can purchase a particular Science (has all prereqs &  points).IFPlayer Player ‘???’ can purchase Science ‘???’.
15PlayerPlayer completed using a special power from a named unit.IFPlayer Player ‘???’ completed using Special power ‘???’ from Unit ‘???’.
16PlayerPlayer completed using a special power.IFPlayer Player ‘???’ completed using Special power ‘???’.
17PlayerPlayer currently owns N or fewer buildings.IFPlayer ‘???’ currently owns  0  or fewer buildings.
18PlayerPlayer currently owns N or fewer faction buildings.IFPlayer ‘???’ currently owns  0  or fewer faction buildings.
19PlayerPlayer destroyed N or more of an opponent’s buildings.IFPlayer Player ‘???’ destroyed  0  or more buildings owned by Player ‘???’.
20PlayerPlayer has (comparison) kilowatts excess power supply.IFPlayer ‘???’ has Less Than  0  excess kilowatts power supply.
21PlayerPlayer has (comparison) kind of unit or structure in an area.IFPlayer ‘???’ has Less Than  0  unit or structure with Kind is ‘OBSTACLE’ in the  area ‘???’
22PlayerPlayer has (comparison) percent power supply to consumption.IFPlayer ‘???’ has Less Than  0  percent power supply ratio.
23PlayerPlayer has (comparison) to a number of credits.IF0  is Less Than the number of credits possessed by Player ‘???’
24PlayerPlayer has (comparison) unit type in area.IFPlayer ‘???’ has Less Than  0  unit or structure of type ‘???’ in the  area ‘???’
25PlayerPlayer has (comparison) unit type.IFPlayer ‘???’ has Less Than  0  unit or structure of type ‘???’
26PlayerPlayer has a certain number of Science Purchaise Points available.IFPlayer Player ‘???’ has at least  0  Science Purchase Points available.
27PlayerPlayer has attempted the mission a number of times.IFPlayer ‘???’ has attempted the mission Less Than  0  times.
28PlayerPlayer has built an object type.IF[???]’???’ has been built by Player ‘???’
29PlayerPlayer has discovered a specific unit.IFUnit ‘???’ has been discovered by Player ‘???’
30PlayerPlayer has discovered a team.IFTeam ‘???’ has been discovered by Player ‘???’
31PlayerPlayer has entered a specific building.IFPlayer ‘???’ has entered building named Unit ‘???’
32PlayerPlayer has lost an object of type.IFPlayer ‘???’ has lost an object of type ‘???’ (can be an object type list).
33PlayerPlayer is midway through using a special power from a named unit.IFPlayer Player ‘???’ is midway using Special power ‘???’ from Unit ‘???’.
34PlayerPlayer is midway through using a special power.IFPlayer Player ‘???’ is midway using Special power ‘???’.
35PlayerPlayer owns a specific team.IFTeam ‘???’ is owned by Player ‘???’
36PlayerPlayer owns the specific Unit.IFUnit ‘???’ is owned by Player ‘???’
37PlayerPlayer start using a special power from a named unit.IFPlayer Player ‘???’ starts using Special power ‘???’ from Unit ‘???’.
38PlayerPlayer starts using a special power.IFPlayer Player ‘???’ starts using Special power ‘???’.
39PlayerPlayer’s base currently has no power.IFPlayer ‘???’ buildings are not powered.
40PlayerPlayer’s base currently has power.IFPlayer ‘???’ buildings are powered.
41ScriptingCounter compared to a value.IFCounter ‘???’ IS Less Than  0
42ScriptingFalse.IFFalse.
43ScriptingFlag compared to a value.IFFlag named ‘???’ IS FALSE
44ScriptingTimer expired.IFTimer ‘???’ has expired.
45ScriptingTrue.IFTrue.
46Skirmish OnlyPlayer has total value in areaIFPlayer ‘???’ has Less Than  0  within area  area ‘???’
47Skirmish OnlySupplies are within specified distance.IFPlayer ‘???’ has supplies within 0.00 of  area ‘???’ worth at least 0.00
48Skirmish OnlyTech building is within specified distance.IFPlayer ‘???’ has a tech building within 0.00 of  area ‘???’
49SkirmishArea exists.IFPlayer ‘???’.  area ‘???’ exists.
50SkirmishCommand Ability is ready – all.IFPlayer ‘???”s Team ‘???’ are ready to use Ability ‘???’ (all applicable members).
51SkirmishCommand Ability is ready – partial.IFPlayer ‘???”s Team ‘???’ are ready to use Ability ‘???’ (at least one member).
52SkirmishPlayer doesn’t have units in an area.IFPlayer ‘???’ has doesn’t have units in  area ‘???’.
53SkirmishPlayer has been attacked by player.IFPlayer ‘???’ has been attacked by Player ‘???’.
54SkirmishPlayer has captured units — comparisonIFPlayer ‘???’ has captured Less Than  0  units.
55SkirmishPlayer has discovered another player.IFPlayer ‘???’ has discovered Player ‘???’.
56SkirmishPlayer has garrisoned buildings — comparison.IFPlayer ‘???’ has Less Than  0  garrisoned buildings.
57SkirmishPlayer has prerequitsites to build an object type.IFPlayer ‘???’ can build ‘???’.
58SkirmishPlayer has units in an areaIFPlayer ‘???’ has units in  area ‘???’.
59SkirmishPlayer is faction. – untestedIFPlayer ‘???’ is Faction Name: ???
60SkirmishPlayer’s special power is ready to fire.IFPlayer ‘???’ is ready to fire Special power ‘???’.
61SkirmishStart position.IFPlayer ‘???’ starting position is  0  .
62SkirmishSupply source is attacked.IFPlayer ‘???’ supply source is under attack.
63SkirmishSupply source is safe.IFPlayer ‘???’ closest supply src with at least  0  available resources is SAFE from enemy influence.
64SkirmishUnowned faction unit — comparisonIFPlayer ‘???’. There are Less Than  0  unowned faction units.
65TeamOne unit enters an area.IFOne unit from Team ‘???’ enters  area ‘???’ (Surfaces Allowed: ???).
66TeamOne unit exits an area.IFOne unit from Team ‘???’ exits  area ‘???’ (Surfaces Allowed: ???).
67TeamTeam completely inside an area.IFTeam ‘???’ is all inside  area ‘???’ (Surfaces Allowed: ???).
68TeamTeam entirely enters an area.IFTeam ‘???’ all enter  area ‘???’ (Surfaces Allowed: ???).
69TeamTeam entirely exits an area.IFTeam ‘???’ all exit  area ‘???’ (Surfaces Allowed: ???).
70TeamTeam has been attacked by a player.IFTeam ‘???’ has been attacked by Player ‘???’
71TeamTeam has been created.IFTeam ‘???’ has been created.
72TeamTeam has object status – all.IFTeam ‘???’ has Object Status is ‘?^
73TeamTeam has object status – partial.IFTeam ‘???’ has Object Status is ‘?^
74TeamTeam has reached the end of a specific waypoint path.IFTeam ‘???’ has reached the end of Waypoint Path ‘???’
75TeamTeam has units in an area.IFTeam ‘???’ has one or more units in  area ‘???’ (Surfaces Allowed: ???).
76TeamTeam has units.IFTeam ‘???’ has one or more units.
77TeamTeam is attacked by a specific unit type.IFTeam ‘???’ has been attacked by a(n) ‘???’
78TeamTeam is completely outside an area.IFTeam ‘???’ is completely outside  area ‘???’ (Surfaces Allowed: ???).
79TeamTeam is destroyed.IFTeam ‘???’ has been destroyed.
80TeamTeam state is not.IFTeam ‘???’ state IS NOT ‘???’
81TeamTeam state is.IFTeam ‘???’ state IS ‘???’
82UnitA specific building is empty.IFUnit ‘???’ is empty.
83UnitBridge is broken.IFBridge ‘???’ has been broken.
84UnitBridge is repaired.IFBridge is repaired.
85UnitUnit currently selected.IFUnit ‘???’ is currently selected.
86UnitUnit enters an area.IFUnit ‘???’ enters  area ‘???’
87UnitUnit exists and is alive.IFUnit ‘???’ exists and is alive.
88UnitUnit exits an area.IFUnit ‘???’ exits  area ‘???’
89UnitUnit has been attacked by a player.IFUnit ‘???’ has been attacked by Player ‘???’
90UnitUnit has been created.IFUnit ‘???’ has been created.
91UnitUnit has emptied its contents.IFUnit ‘???’ emptied its contents.
92UnitUnit has object status.IFUnit ‘???’ has Object Status is ‘?^
93UnitUnit has reached the end of a specific waypoint path.IFUnit ‘???’ has reached the end of Waypoint Path ‘???’
94UnitUnit has sighted a type of unit belonging to a side.IFUnit ‘???’ sees a(n) ‘???’ belonging to Player ‘???’.
95UnitUnit has sighted a(n) friendly/neutral/enemy unit to a side.IFUnit ‘???’ sees a(n) Enemy unit belonging to Player ‘???’.
96UnitUnit health % compared to a value.IFUnit ‘???’ Health IS Less Than  0  percent.
97UnitUnit inside an area.IFUnit ‘???’ is inside  area ‘???’
98UnitUnit is attacked by a specific unit type.IFUnit ‘???’ has been attacked by a(n) ‘???’
99UnitUnit is destroyed.IFUnit ‘???’ has been destroyed.
100UnitUnit is dying.IFUnit ‘???’ has been killed, but still on screen.
101UnitUnit is finished dying.IFUnit ‘???’ has been killed, and is finished dying.
102UnitUnit outside an area.IFUnit ‘???’ is outside  area ‘???’
103Attack Priority SetModify priorities for all of a kind.TrueFor Attack priority set ‘???’ set the priority of object type Kind is ‘OBSTACLE’ to  0
104Attack Priority SetModify priority for a single unit type.TrueFor Attack priority set ‘???’ set the priority of object type ‘???’ to  0
105Attack Priority SetSet the default priority.TrueFor Attack priority set ‘???’ set the default priority to  0
106Camera (M)Move along a waypoint path.TrueMove along path starting with Waypoint ‘???’ in 0.00 seconds, camera shutter 0.00 seconds.
107Camera (M)Move the camera to a location.TrueMove camera to Waypoint ‘???’ in 0.00 seconds, camera shutter 0.00 seconds.
108Camera (M)Move the camera to the home position.TrueThe camera moves to the home base.
109Camera (M)Reset to the default view.TrueReset to Waypoint ‘???’, taking 0.00 seconds.
110Camera (R)Rotate around the current viewpoint.TrueRotate 0.00 times, taking 0.00 seconds total.
111Camera (R)Rotate to look at a waypoint.TrueRotate to look at Waypoint ‘???’, taking 0.00 seconds.
112Camera (R)Rotate toward Unit.TrueRotate toward Unit ‘???’, taking 0.00 seconds and holding 0.00 seconds.
113Camera mod (M)Camera look toward point.TrueLook toward Waypoint ‘???’ during the camera movement.
114Camera mod (M)End movement at selected unit.TrueEnd movement at selected unit.
115Camera mod (M)Final camera look point.TrueLook toward Waypoint ‘???’ at the end of the camera movement.
116Camera mod (M)Freeze camera angle during the camera movement.TrueFreeze camera angle during the camera movement.
117Camera mod (M)Number of frames to average movements.TrueAverage position and angle changes over 0  frames. (1=no smoothing, 5 = very smooth)
118Camera mod (RM)Final pitch for camera movement.TrueAdjust pitch to 0.00 (1.0==default, 0.0==toward horizon, >1 = toward ground.)
119Camera mod (RM)Final visual game time for camera movement.TrueAdjust game time to 0  times normal (1=normal, 2 = twice as fast, …).
120Camera mod (RM)Final zoom for camera movement.TrueAdjust zoom to 0.00 (1.0==max height, 0.0==in the ground.)
121Camera mod (RM)Freeze time during the camera movement.TrueFreeze time during the camera movement.
122CameraChange the camera pitch.TrueChange camera pitch to 0.00 in 0.00 seconds.
123CameraChange the camera zoom.TrueChange camera zoom to 0.00 in 0.00 seconds.
124CameraEnd black & white mode.TrueFrames to fade into color mode =  0
125CameraEnd letterbox mode.TrueEnd letterbox mode (show UI, remove border).
126CameraEnd motion blur as the camera moves.TrueEnd motion blur as the camera moves.
127CameraEnd skybox mode.TrueEnd skybox mode (draw black background).
128CameraFade using a multiply blend to black.TrueFade (1-0) from 0.00 to 0.00 multiplying toward black. Take  0  frames to increase, hold for  0  fames, and decrease  0  frames.
129CameraFade using a saturate blend.TrueFade (0.5-1) from 0.00 to 0.00 increasing saturation. Take  0  frames to increase, hold for  0  fames, and decrease  0  frames.
130CameraFade using a subtractive blend to black.TrueFade (0-1) from 0.00 to 0.00 subtracting toward black. Take  0  frames to increase, hold for  0  fames, and decrease  0  frames.
131CameraFade using an add blend to white.TrueFade (0-1) from 0.00 to 0.00 adding toward white. Take  0  frames to increase, hold for  0  fames, and decrease  0  frames.
132CameraFollow a specific unit.TrueHave the camera follow Unit ‘???’.  Snap camera to object is FALSE.
133CameraMotion blur zoom with jump cut.TrueBlur zoom, zoom in at current location, zoom out at Waypoint ‘???’, saturate colors = FALSE
134CameraMotion bur zoom.TrueBlur zoom, zoom in = FALSE (true=zoom in, false = zoom out), saturate colors = FALSE
135CameraOversize the terrain.TrueOversize the terrain  0  tiles on each side [0 = reset to normal].
136CameraSet default camera.TrueCamera Pitch = 0.00(0.0==default), angle = 0.00(0.0 is N, 90.0 is W, etc), height = 0.00(1.0==default).
137CameraSet the audible distance for camera-up shots.TrueSet the audible range during camera-up shots to 0.00
138CameraSet up the camera.TruePosition camera at Waypoint ‘???’, zoom = 0.00(0.0 to 1.0), pitch = 0.00(1.0==default), looking towards Waypoint ‘???’.
139CameraShake Screen.TrueThe screen will shake with Shake Intensity: ???
140CameraStart black & white mode.TrueFrames to fade into black & white mode =  0
141CameraStart letterbox mode.TrueStart letterbox mode (hide UI, add border).
142CameraStart motion blur as the camera moves.TrueStart motion blur as the camera moves, amount=  0  (start with 30 and adjust up or down).
143CameraStart skybox mode.TrueStart skybox mode (draw sky background).
144CameraStop following any units.TrueStop following any units.
145CameraStop tether to any units.TrueStop tether to any units.
146CameraThether camera to a specific unit.TrueHave the camera tethered to Unit ‘???’.  Snap camera to object is FALSE.  Amount of play is 0.00.
147MapAdjust Object Bonuses based on difficulty.TrueEnable Object Bonuses based on difficulty FALSE (true to enable, false to disable).
148MapAdjust the tech tree for a scecific object type.True???’ becomes Buildable (Yes)
149MapAdjust water height to a new level.Truearea ‘???’ changes altitude to 0.00
150MapAdjust water height to a new level with damage over time.Truearea ‘???’ changes altitude to 0.00 in 0.00 seconds doing 0.00 dam/sec.
151MapBorder Shroud is turned off.TrueShroud off the map edges is turned off.
152MapBorder Shroud is turned on.TrueShroud off the map edges is turned on.
153MapChange the active boundary.TrueBoundary Orange becomes the active border.
154MapForce ChooseVictim to ignore game difficulty and always use Normal setting.TrueForce Choose Victim to ignore game difficulty and always use Normal setting FALSE (true to enable, false to disable).
155MapInfantry Lighting – Reset.TrueReset infantry lighting to the normal setting. 1.0 for the two day states, 2.0 for the two night states. (Look in GamesData.ini)
156MapInfantry Lighting – Set.TrueSet lighting percent on infantry to 0.00 (0.0==min, 1.0==normal day, 2.0==max (which is normal night).)
157MapResize view guardband.TrueAllow bigger objects to be perceived as onscreen near the edge (0.00,0.00) Width then height, in world units.
158MapReveal map at waypoint — fog.TrueThe map is revealed at Waypoint ‘???’ with a radius of 0.00 feet for Player ‘???’.
159MapReveal map at waypoint — permanently.TrueThe map is permanently revealed at Waypoint ‘???’ with a radius of 0.00 for Player ‘???’. (Afterwards referred to as Reveal Name: ???).
160MapReveal map at waypoint — undo fog.TrueThe map is shrouded at Waypoint ‘???’ with a radius of 0.00 feet for Player ‘???’.
161MapReveal map at waypoint — undo permanently.TrueReveal Name: ??? is undone.
162MapReveal the entire map for a player.TrueThe world is revealed for Player ‘???’.
163MapReveal the entire map permanently for a player.TrueThe world is revealed permanently for Player ‘???’.
164MapReveal the entire map permanently is un-done for a player.TrueUndo the permanent reveal for Player ‘???’.  This will mess things up badly if called when there has been no permanent reveal.
165MapSet Rank Level Limit for current Map.TrueThe current map is given a Rank Level Limit of  0 .
166MapSet wind sway amount and direction.TrueSet wind direction to 0.00 degrees, amount to sway 0.00 degrees, amount to lean with the wind 0.00 degrees, frames to take to sway once  0 , randomness 0.00(0=lock step, 1=large random variation).
167MapShroud the entire map for a player.TrueThe world is shrouded for Player ‘???’.
168MultimediaModify visual game time.TrueMake visual time  0  time normal (1=normal, 2 = twice as fast, …).
169MultimediaPause the ambient sounds.TruePause the ambient sounds.
170MultimediaPlay a movie in fullscreen mode.True???’ plays fullscreen.
171MultimediaPlay a movie in the radar.True???’ plays in the radar window.
172MultimediaPlay a music track.TruePlay ‘???’ using fadeout (FALSE) and fadein (FALSE).
173MultimediaPlay a sound as though coming from a specific unit.TrueString: ‘???’ plays as though coming from Unit ‘???’
174MultimediaPlay a speech file.True???’ plays, allowing overlap FALSE (true to allow, false to disallow).
175MultimediaPlay a sound effect at waypoint.TruePlay Sound ‘???’ at Waypoint ‘???’.
176MultimediaPlay a sound effect.TruePlay Sound ‘???’.
177MultimediaResume all sounds.TrueResume background sounds.
178MultimediaResume the ambient sounds.TrueResume the ambient sounds.
179MultimediaSet the current music volume.TrueSet the desired music volume to 0.00%. (0-100)
180MultimediaSet the current sound volume.TrueSet the desired sound volume to 0.00%. (0-100)
181MultimediaSet the current speech volume.TrueSet the desired speech volume to 0.00%. (0-100)
182MultimediaSound Events — disable type.TrueSound ‘???’ is disabled.
183MultimediaSound Events — enable all.TrueEnable all sound events.
184MultimediaSound Events — enable type.TrueSound ‘???’ is enabled.
185MultimediaSound Events — override volume — type.TrueSound ‘???’ play at 0.00% of full volume.
186MultimediaSound Events — remove all disabled.TrueRemove all disabled sound events.
187MultimediaSound Events – remove type.TrueSound ‘???’ is removed.
188MultimediaSound Events — restore volume — all.TrueAll sound events play at normal volume.
189MultimediaSound Events — restore volume — type.TrueSound ‘???’ play at normal volume.
190MultimediaSuspend all sounds.TrueSuspend background sounds.
191MultimediaAnnounce defeat.TrueShow ‘Defeated’ window and end game
192MultimediaAnnounce local defeat.TrueShow ‘Game Over’ window
193MultimediaAnnounce victory.TrueShow ‘Victorious’ window and end game
194PlayerAdd/Subtract Rank Levels.TruePlayer ‘???’ is given  0  Rank Levels.
195PlayerAdd/Subtract Skill Points.TruePlayer ‘???’ is given  0  Skill Points.
196PlayerAI player build an upgrade.TrueHave AI Player ‘???’ build this upgrade: Upgrade ‘???’
197PlayerAI player build near a supply source.TrueHave AI Player ‘???’ build a ‘???’ near a supply src with at least  0  available resources.
198PlayerAll units leave their garrisons.TruePlayer ‘???’ evacuate.
199PlayerChange how a player relates to another player.TruePlayer ‘???’ considers Player ‘???’ to be Enemy
200PlayerChange the modifier to generals experience that a player receives.TruePlayer ‘???’ gains experience at 0.00 times the usual rate (0.0 for no gain, 1.0 for normal rate)
201PlayerCreate team from all captured units.TruePlayer ‘???’ creates a new Team ‘???’ from units it has captured. (There’s nothing quite like being assaulted by your own captured units!)
202PlayerExclude this player from the score screen.TrueExclude Player ‘???’ from the score screen.
203PlayerGarrison as many buildings as player has units for.TruePlayer ‘???’ garrison buildings.
204PlayerGives/takes from player’s money.TruePlayer ‘???’ gets $ 0
205PlayerGrant a Science to a given Player (ignoring prequisites).TruePlayer ‘???’ is granted Science ‘???’.
206PlayerKill a player.TrueAll of Player ‘???”s buildings and units are dealt a lethal amount of damage.
207PlayerOverrides a player’s relationship to another team.TruePlayer ‘???’ considers Team ‘???’ to be Enemy (rather than using the the player relationship).
208PlayerPlayer attempts to purchase a Science.TruePlayer ‘???’ attempts to purchase Science Science ‘???’.
209PlayerRemove an override to a player’s relationship to another team.TruePlayer ‘???’ uses the player relationship to Team ‘???’
210PlayerRepair named bridge or structure.TrueHave Player ‘???’ repair Unit ‘???’.
211PlayerSet a player to be able to build buildings.TruePlayer ‘???’ is able to build buildings.
212PlayerSet a player to be able to build from a scecific building.TruePlayer ‘???’ is able to build from ‘???’
213PlayerSet a player to be able to build units.TruePlayer ‘???’ is able to build units.
214PlayerSet a player to be unable to build buildings.TruePlayer ‘???’ is unable to build buildings.
215PlayerSet a player to be unable to build from a specific buildings.TruePlayer ‘???’ is unable to build from ‘???’
216PlayerSet a player to be unable to build units.TruePlayer ‘???’ is unable to build units.
217PlayerSet a player to sell everything.TruePlayer ‘???’ sells everything.
218PlayerSet all of a player’s units to hunt.TruePlayer ‘???’ begins hunting.
219PlayerSet player’s money.TrueSet Player ‘???”s money to $ 0
220PlayerSet rank Level.TruePlayer ‘???’ is given a Rank Level of  0 .
221PlayerSet science availability.TruePlayer ‘???’ set Science ‘???’ availability to Science availability ‘???’.
222PlayerSet the delay between building teams.TruePlayer ‘???’ seconds between building teams. 0
223PlayerSet the skillset for a computer player.TruePlayer ‘???’ uses skillset number  0  (1-5).
224PlayerTansfer a specific unit to the control of a player.TrueUnit ‘???’ is transferred to the command of Player ‘???’
225PlayerTransfer assets from one player to another player.TrueAll assets of Player ‘???’ are transferred to Player ‘???’
226RadarCreate a radar event at a specific object.TrueA radar event occurs at Unit ‘???’ of type Construction
227RadarCreate a radar event at a specific team.TrueA radar event occurs at Team ‘???’ of type Construction
228RadarCreate a radar event at a specific location.TrueA radar event occurs at (0.00,0.00,0.00) of type Construction
229RadarDisable the radar.TrueThe radar is disabled.
230RadarEnable the radar.TrueThe radar is enabled.
231RadarForce enable the radar.TrueThe radar is now forced to be enabled.
232RadarRevert radar to normal behavior.TrueThe radar is now reverting to its normal behavior.
233ScriptingAdd a command button to an object type.TrueCommand button: ‘???’ is added to all objects of type ‘???’ in slot number  0  (1-12).
234ScriptingAll idle Supply Trucks attempt to resume supply routes.TrueAll idle Supply Trucks attempt to resume supply routes.
235ScriptingCounter — decrement.TrueSubtract  0  from counter ‘???’
236ScriptingCounter — display an individual counter to the user.TrueShow ‘???’ with text Localized String: ‘???’
237ScriptingCounter — hides an individual counter from the user.TrueHide ‘???’
238ScriptingCounter — increment.TrueAdd  0  to counter ‘???’
239ScriptingCounter — set to a value.TrueSet ‘???’ to  0
240ScriptingDebug message and pauseTrueShow debug string and pause: String: ‘???’
241ScriptingDebug stringTrueShow debug string without pausing: String: ‘???’
242ScriptingDelete all unmanned (sniped) vehicles.TrueDelete all unmanned (sniped) vehicles.
243ScriptingDisplay a crash box (debug/internal builds only).TrueDisplay a crash box with the text: String: ‘???’
244ScriptingEnable or Disable Draw-icon UI.TrueSet Draw-icon UI to be enabled FALSE (False to disable.)
245ScriptingEnable or Disable EVA.TrueSet EVA to be enabled FALSE (False to disable.)
246ScriptingEnable or Disable Occlusion (Drawing Behind Buildings).TrueSet Occlusion to be enabled FALSE (False to disable.)
247ScriptingEnable or Disable Particle Cap.TrueSet Particle Cap to be enabled FALSE (False to disable.)
248ScriptingFrame countdown timer — set random.TrueSet timer ‘???’ to expire between  0  and  0  frames.
249ScriptingFrame countdown timer — set.TrueSet timer ‘???’ to expire in  0  frames.
250ScriptingHulk set override lifetime.TrueOverride hulk lifetime to 0.00 seconds. Negative value reverts to normal behavior.
251ScriptingIdle all units for all players.TrueIdle all units for all players.
252ScriptingNull operation.TrueNull operation. (Does nothing.)
253ScriptingObject Type List — Add Object Type.True???’ : add ‘???’
254ScriptingObject Type List — Remove Object Type.True???’ : remove ‘???’
255ScriptingRefresh radar terrainTrueRefresh radar terrain.
256ScriptingRemove a command buttom from an object type.TrueCommand button: ‘???’ is removed from all objects of type ‘???’.
257ScriptingScript — disable.TrueDisable Script ‘???’.
258ScriptingScript — enable.TrueEnable Script ‘???’.
259ScriptingScript — run.TrueRun Subroutine ‘???’.
260ScriptingSeconds countdown timer — add seconds.TrueAdd 0.00 seconds to timer ‘???’ .
261ScriptingSeconds countdown timer — set random.TrueSet timer ‘???’ to expire between 0.00 and 0.00 seconds.
262ScriptingSeconds countdown timer — set.TrueSet timer ‘???’ to expire in 0.00 seconds.
263ScriptingSeconds countdown timer — subtract seconds.TrueSubtract 0.00 seconds from timer ‘???’ .
264ScriptingSelect the first object type on a team.TrueTeam ‘???’ ‘s first ‘???’, centers in view (FALSE) while playing ‘???’
265ScriptingSet a flag to value.TrueSet Flag named ‘???’ to FALSE
266ScriptingSet max frames per second.TrueSet max FPS to  0 .  (0 sets to default.)
267ScriptingShow military briefing caption.TrueShow military briefing String: ‘???’ for  0  milliseconds.
268ScriptingSpecial power countdown display — disable.TrueDisables special power countdown display.
269ScriptingSpecial power countdown display — enable.TrueEnables special power countdown display.
270ScriptingTime — freeze.TrueFreeze time.
271ScriptingTime – unfreeze.TrueUnfreeze time.
272ScriptingTimer — display all timers to the user.TrueEnables timer display.
273ScriptingTimer — display an individual timer to the user.TrueShow ‘???’ with text Localized String: ‘???’
274ScriptingTimer — hide all timers from the user.TrueDisables timer display.
275ScriptingTimer — hides an individual timer from the user.TrueHide ‘???’
276ScriptingTimer — restart stopped.TrueRestart timer ‘???’
277ScriptingTimer — stop.TrueStop timer ‘???’
278ScriptingTurn off scoring.TrueTurn off scoring.
279ScriptingTurn on scoring.TrueTurn on scoring.
280Skirmish OnlyBuild a building.TrueBuild a building of type ‘???’
281Skirmish OnlyBuild base defense on flank perimeter.TrueBuild one additional perimeter base defenses, on the flank.
282Skirmish OnlyBuild base defense on front perimeter.TrueBuild one additional perimeter base defenses, on the front.
283Skirmish OnlyBuild structure on flank perimeter.TrueBuild one additional ‘???’, on the flank.
284Skirmish OnlyBuild structure on front perimeter.TrueBuild one additional ‘???’, on the front.
285Skirmish OnlyTeam follow approach path.TrueHave Team ‘???’ approach the enemy using path ‘???’, as a team is FALSE
286Skirmish OnlyTeam move to approach path.TrueHave Team ‘???’ move to the start of enemy path ‘???’.
287SkirmishDelay a sequential script until the scecified command ability is ready.TruePlayer ‘???’ ‘s Team ‘???’ all wait until Ability ‘???’ is ready.
288SkirmishDelay a sequential script until the scecified command ability is ready at last member.TruePlayer ‘???’ ‘s Team ‘???’ wait until at least one member is Ability ‘???’ ready.
289SkirmishSpecial power — fire at enemy’s highest cost area.TruePlayer ‘???’ fire Special power ‘???’
290SkirmishTeam attacks nearest group matching value comparison.TrueTeam ‘???’ attacks nearest group worth Less Than  0
291SkirmishTeam performs command ability on most valueable object.TrueTeam ‘???’ performs Ability ‘???’ on most expensive object within 0.00 FALSE (true = all valid sources, false = first valid source).
292TeamAffect flags set on object panel – all.TrueTeam ‘???’ change the value of flag Object Flag: ??? to FALSE.
293TeamAI – Increase priority by Success Priority Increase amount.TrueIncrease the AI priority forTeam ‘???’  by its Success Priority Increase amount.
294TeamAI – Reduce priority by Failure Priority Decrease amount.TrueReduce the AI priority forTeam ‘???’  by its Failure Priority Decrease amount.
295TeamApply a team’s attack priority set.TrueHave Team ‘???’ use Attack priority set ‘???’.
296TeamBuild a team.TrueBuild team Team ‘???’
297TeamCapture unowned faction unit — nearest.TrueTeam ‘???’ capture the nearest unowned faction unit.
298TeamDamage the members of a team.TrueDamage Team ‘???’, amount=0.00 (-1==kill).
299TeamDelay a sequential script until the team is no longer contained – all.TrueTeam ‘???’ all delay until they are no longer contained.
300TeamDelay a sequential script until the team is no longer contained – partial.TrueTeam ‘???’ delay until at least one of them is no longer contained.
301TeamDelete a team, but ignore dead guys.TrueEach living member of team Team ‘???’ is removed from the world.
302TeamDelete a team.TrueTeam ‘???’ is removed from the world.
303TeamExecute script sequentially — looping.TrueTeam ‘???’ executes Script ‘???’ sequentially,  0  times. (0=forever)
304TeamExecute script sequentially — start.TrueTeam ‘???’ executes Script ‘???’ sequentially.
305TeamExecute script sequentially — stop.TrueTeam ‘???’ stops executing.
306TeamExit all buildings a team is in.TrueTeam ‘???’ exits all buildings.
307TeamGarrison a nearby building with a team.TrueTeam ‘???’ garrison a nearby building.
308TeamGarrison a specific building with a team.TrueTeam ‘???’ enters into building named Unit ‘???’
309TeamKill an entire team.TrueTeam ‘???’ is dealt a lethal amount of damage.
310TeamMerge a team into another team.TrueTeam ‘???’ merges onto Team ‘???’
311TeamMove team towards the nearest object of a specific type.TrueTeam ‘???’ will move towards the nearest ‘???’ within  area ‘???’
312TeamOverrides a team’s relationship to another player.TrueTeam ‘???’ considers Player ‘???’ to be Enemy (rather than using the the player relationship).
313TeamOverrides a team’s relationship to another team.TrueTeam ‘???’ considers Team ‘???’ to be Enemy (rather than using the the player relationship).
314TeamRecruit a team.TrueRecruit an instance of Team ‘???’, maximum recruiting distance (feet):0.00.
315TeamRemove all overrides to team’s relationship to teams and/or players.TrueTeam ‘???’ uses the player relationship to all other teams and players.
316TeamRemove an override to a team’s relationship to another player.TrueTeam ‘???’ uses the player relationship to Player ‘???’
317TeamRemove an override to a team’s relationship to another team.TrueTeam ‘???’ uses the player relationship to Team ‘???’
318TeamSet emoticon for duration (-1.0 permanent, otherwise duration in sec).TrueTeam ‘???’ use Emoticon ‘???’ emoticon for 0.00 seconds.
319TeamSet stopping distance for each unit’s current locomotor.TrueSet stopping distances for Team ‘???’ to 0.00.
320TeamSet team to face a waypoint.TrueTeam ‘???’ begin facing Waypoint ‘???’
321TeamSet team to face another unit.TrueTeam ‘???’ begin facing Unit ‘???’
322TeamSet the general attitude of a team.TrueTeam ‘???’ change their attitude to Normal
323TeamSet the REPULSOR flag of a team.TrueTeam ‘???’ REPULSOR flag is FALSE
324TeamSet to attack — another team.TrueTeam ‘???’ begin attack on Team ‘???’
325TeamSet to attack — specific unit.TrueTeam ‘???’ attacks Unit ‘???’
326TeamSet to attack — trigger area.TrueTeam ‘???’ attack anything in  area ‘???’
327TeamSet to collect nearby units.TrueTeam ‘???’ attempts to collect nearby units for a team.
328TeamSet to continue current action for some number of frames.TrueTeam ‘???’ continue their current action for at least  0  frames.
329TeamSet to EXACTLY follow a waypoint path.TrueHave Team ‘???’ EXACTLY follow Waypoint Path ‘???’ , as a team is FALSE
330TeamSet to follow a waypoint path — panic.TrueHave Team ‘???’ move in panic along Waypoint Path ‘???’
331TeamSet to follow a waypoint path — wander.TrueHave Team ‘???’ wander along Waypoint Path ‘???’
332TeamSet to follow a waypoint path.TrueHave Team ‘???’ follow Waypoint Path ‘???’ , as a team is FALSE
333TeamSet to guard – a supply source.TrueHave Team Team ‘???’ guard attacked or closest supply src with at least  0  available resources
334TeamSet to guard — area.TrueTeam ‘???’ begins guarding  area ‘???’
335TeamSet to guard — current location.TrueTeam ‘???’ begins guarding.
336TeamSet to guard — from inside tunnel network.TrueTeam ‘???’ Enter and guard from tunnel network.
337TeamSet to guard — location.TrueTeam ‘???’ begins guarding at Waypoint ‘???’
338TeamSet to guard — number of frames.TrueTeam ‘???’ guards for  0  frames.
339TeamSet to guard — specific unit.TrueTeam ‘???’ begins guarding Unit ‘???’
340TeamSet to hunt using commandbutton ability.TrueTeam ‘???’ begins hunting using Ability ‘???’.
341TeamSet to hunt.TrueTeam ‘???’ begins hunting.
342TeamSet to idle for some number of frames.TrueTeam ‘???’ idles for  0  frames.
343TeamSet to move to a location.TrueMove Team ‘???’ to Waypoint ‘???’.
344TeamSet to stop, then disband.TrueTeam ‘???’ stops, then disbands.
345TeamSet to stop.TrueTeam ‘???’ stops.
346TeamSet to wander around current location.TrueHave Team ‘???’ wander around it’s current location.
347TeamSet whether members of a team can be recruited into another team.TrueTeam ‘???’ sets their willingness to join teams to FALSE
348TeamSpawn a reinforcement team.TrueSpawn an instance of Team ‘???’ at Waypoint ‘???’.
349TeamStealth set enabled or disabled.TrueSet Team ‘???’ stealth ability to FALSE.
350TeamTeam custom state – set state.TrueSet Team ‘???’ to ‘???’.
351TeamTransfer control of a team to a player.TrueControl of Team ‘???’ transfers to Player ‘???’
352TeamTansport — automatically load.TrueTeam ‘???’ load into transports.
353TeamTansport — load team into specific.TrueTeam ‘???’ attempt to load into Unit ‘???’
354TeamTansport — unload team from all.TrueTeam ‘???’ unload.
355TeamUse command ability — all — named enemyTrueTeam ‘???’ use Ability ‘???’  on
356TeamUse command ability — all — nearest enemy building kindof.TrueTeam ‘???’ use Ability ‘???’  on nearest enemy building with Kind is ‘OBSTACLE’
357TeamUse command ability — all — nearest enemy building.TrueTeam ‘???’ use Ability ‘???’  on nearest enemy building.
358TeamUse command ability — all — nearest eneny garrisoned building.TrueTeam ‘???’ use Ability ‘???’  on nearest enemy garrisoned building.
359TeamUse command ability — all — nearest enemy object with kind of.TrueTeam ‘???’ use Ability ‘???’  on nearest enemy with Kind is ‘OBSTACLE’
360TeamUse command ability — all — nearest enemy unit.TrueTeam ‘???’ use Ability ‘???’  on nearest enemy unit.
361TeamUse command ability — all — nearest enemy object type.TrueTeam ‘???’ use Ability ‘???’ on nearest object of type ‘???’.
362TeamUse command ability — partial — self.True0.00% of Team ‘???’ perform Ability ‘???’.
363TeamUse commandbutton ability at a waypoint.TrueTeam ‘???’ use Ability ‘???’ at Waypoint ‘???’.
364TeamUse commandbutton ability on an object.TrueTeam ‘???’ use Ability ‘???’ on Unit ‘???’.
365TeamUse commandbutton ability.TrueTeam ‘???’ use Ability ‘???’.
366UnitAffect flags set on object panel.TrueUnit ‘???’ changes the value of flag Object Flag: ??? to FALSE.
367UnitApply unit’s attack priority set.TrueHave Unit ‘???’ use Attack priority set ‘???’.
368UnitDeal damage to a specific unit.TrueUnit ‘???’ takes  0  points of damage.
369UnitDelete a specific unit.TrueUnit ‘???’ is removed from the world.
370UnitEmpty a specific building.TrueUnit ‘???’ empties.
371UnitExit the building the units is in.TrueUnit ‘???’ leaves the building.
372UnitFire waypoint-weapon following waypoint path.TrueUnit ‘???’ fire waypoint-weapon following waypoints starting at Waypoint Path ‘???’.
373UnitGarrison a nearby building with a specific unit.TrueUnit ‘???’ garrison a nearby building.
374UnitGarrison a specific building with a specific unit.TrueUnit ‘???’ garrison building Unit ‘???’
375UnitKill a specific unit.TrueUnit ‘???’is dealt a lethal amount of damage.
376UnitKill all units contained within a specific transport or structure.TrueAll units inside Unit ‘???’ are killed.
377UnitMove a specific unit to a location.TrueMove Unit ‘???’ to Waypoint ‘???’.
378UnitMove unit towards the nearest object of a specific type.TrueUnit ‘???’ will move towards the nearest ‘???’ within  area ‘???’
379UnitSet a specific unit to attack a specific trigger area.TrueUnit ‘???’ attacks anything in  area ‘???’
380UnitSet a specific unit to attack a team.TrueUnit ‘???’ attacks Team ‘???’
381UnitSet a specific unit to EXACTLY follow a waypoint path.TrueUnit ‘???’ EXACTLY follows waypoints, beginning at Waypoint Path ‘???’
382UnitSet a specific unit to execute a looping sequential script.TrueUnit ‘???’ executes Script ‘???’ sequentially,  0  times. (0=forever)
383UnitSet a specific unit to execute script sequentially.TrueUnit ‘???’ executes Script ‘???’ sequentially.
384UnitSet a specific unit to follow a waypoint path.TrueUnit ‘???’ follows waypoints, beginning at Waypoint Path ‘???’
385UnitSet a specific unit to hunt.TrueUnit ‘???’ begins hunting.
386UnitSet a specific unit to stop executing a sequential script.TrueUnit ‘???’ stops executing.
387UnitSet a specific unit to stop.TrueUnit ‘???’ stops.
388UnitSet cash value of Warehouse.TrueWarehouse named Unit ‘???’ is set to having  0  dollars worth of boxes.
389UnitSet Cave connectivity index.TrueCave named Unit ‘???’ is set to being connected to all caves of index  0 , but only if both Cave listings have no occupants.
390UnitSet emoticon for duration (-1.0 permanent, otherwise duration in sec).TrueUnit ‘???’ use Emoticon ‘???’ emoticon for 0.00 seconds.
391UnitSet stopping distance for current locomotor.TrueSet stopping distance for Unit ‘???’ to 0.00.
392UnitSet the general attitude of a specific unit.TrueUnit ‘???’ changes his attitude to Normal
393UnitSet the REPULSOR flag of a specific unit.TrueUnit ‘???’ REPULSOR flag is FALSE
394UnitSet to guard for some number of frames.TrueUnit ‘???’ guards for  0  frames.
395UnitSet to guard.TrueUnit ‘???’ begins guarding.
396UnitSet to idle for some number of frames.TrueUnit ‘???’ idles for  0  frames.
397UnitSet topple direction.TrueUnit ‘???’ will topple towards (0.00,0.00,0.00) if destroyed.
398UnitSet unit to attack another unit.TrueUnit ‘???’ begin attack on Unit ‘???’
399UnitSet unit to be held in place, ignoring Physics, Locomotors, etc.TrueSet Held status for Unit ‘???’ to FALSE.
400UnitSet unit to face a waypoint.TrueUnit ‘???’ begin facing Waypoint ‘???’
401UnitSet unit to face another unit.TrueUnit ‘???’ begin facing Unit ‘???’
402UnitSpawn — named unit on a team at a position with orientation.TrueSpawn Unit ‘???’ of type ‘???’ on team Team ‘???’ at position ((0.00,0.00,0.00)), rotated 0.00 degrees .
403UnitSpawn — named unit on a team at a waypoint.TrueSpawn Unit ‘???’ of type ‘???’ on Team ‘???’ at waypoint Waypoint ‘???’
404UnitSpawn — object.TrueSpawn object ‘???’ in Team ‘???’ at position ((0.00,0.00,0.00)), rotated 0.00 degrees .
405UnitSpawn — unnamed unit on a team at a waypoint.TrueSpawn unit of type ‘???’ on Team ‘???’ at waypoint Waypoint ‘???’
406UnitSpecial power — fire at location.TrueUnit ‘???’ fires Special power ‘???’ at Waypoint ‘???’.
407UnitSpecial power — fire at unit.TrueUnit ‘???’ fires Special power ‘???’ at Unit ‘???’.
408UnitSpecial power countdown timer — add seconds.TrueUnit ‘???”s Special power ‘???’ has  0  seconds added to it.
409UnitSpecial power countdown timer — display.TrueShows special power countdowns for Unit ‘???’.
410UnitSpecial power countdown timer — hide.TrueHides special power countdowns for Unit ‘???’.
411UnitSpecial power countdown timer — pause.TruePause Unit ‘???”s Special power ‘???’ countdown.
412UnitSpecial power countdown timer — resume.TrueResume Unit ‘???”s Special power ‘???’ countdown.
413UnitSpecial power countdown timer — set.TrueSet Unit ‘???”s Special power ‘???’ to  0  seconds.
414UnitStealth set enabled or disabled.TrueSet Unit ‘???’ stealth ability to FALSE.
415UnitTransport — load unit into specific.TrueUnit ‘???’ loads into Unit ‘???’
416UnitTransport — unload unit into specific.TrueUnit ‘???’ unloads.
417UnitUse commandbutton ability at a waypoint.TrueUnit ‘???’ use Ability ‘???’ at Waypoint ‘???’.
418UnitUse commandbutton ability on an object.TrueUnit ‘???’ use Ability ‘???’ on Unit ‘???’.
419UnitUse commandbutton ability.TrueUnit ‘???’ use Ability ‘???’.
420UserAnnounce quick win.TrueEnd game in victory immediately.
421UserDisplay a cinematic string.TrueDisplays Localized String: ‘???’ with font type Font: ‘???’ in the bottom letterbox for  0  seconds.
422UserDisplay a string.TrueDisplays Localized String: ‘???’ in the text log and message area.
423UserDisplay Popup Message Box.TrueDisplays Localized String: ‘???’ at  0  percent of the screen Width  0  percent of the screen Height and a width of  0  pixels and pauses the game (FALSE )
424UserFlash a cameo for a specified amount of time.TrueCommand button: ‘???’ flashes for  0  seconds.
425UserFlash a specific unit for a specified amount of time.TrueUnit ‘???’ flashes for  0  seconds.
426UserFlash a specific unit white for a specified amount of time.TrueUnit ‘???’ flashes white for  0  seconds.
427UserFlash a team for a specified amount of time.TrueTeam ‘???’ flashes for  0  seconds.
428UserFlash a team white for a specified amount of time.TrueTeam ‘???’ flashes white for  0  seconds.
429UserSet a specific unit to use a special indicator color.TrueUnit ‘???’ uses the color  R:0 G:0 B:0  .
430UserUser input — disable.TrueDisable mouse and keyboard input.
431UserUser input — enable.TrueEnable mouse and keyboard input.
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